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Showing posts from March, 2018

Props for days!

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I started working on a few of the props from our prop list as well as adding a few more just in case we didn't have them already on the list. It was kinda challenging trying to find references for our props because there's not that many to look at. Cyberpunk isn't really a popular search when you're trying to find references for individual props, but great if you want to look at cities. I was able to make a few props, even after I accidentally forgot to save my work once or twice. I'm still not used to prop modeling, but I'm always learning to get better. 

Modular building

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There was a recommendation to watch a tutorial on modular building(since I'm not the best, and still learning) and follow it. I got to the first part and decided that it was a bit boring. So what I did, was stop watching the tutorial, and just went with what worked in my mind. I actually think I came up with some decent parts for the building. It did take me a bit since I'm not used to modular building, but I think it turned out ok.

Sprint 2

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Today is the beginning of our second sprint and it went pretty well. We planned out everything that we needed to get done, you know, the usual stuff. I put myself on a card with Nick to make some modular pieces for a building. Modular building is basically taking a structure that has similar faces and cutting those pieces so they are able to be stacked over and over again to create a variety of buildings from a few pieces. So in theory, we can create 10+ variety of buildings with the modular pieces of one structure. I also had created a list, along with the rest of the artists, to about what we would need for props and stuff. I also decided to try and figure out how to get my substance textures into unity. And I did.

End of sprint 1

Today was the end of our first sprint, and I'd say things went pretty smoothly. We went over what went good, what went bad and what we could improve on. One of the main issues that we needed to work on is communication. A lot of the people on our team didn't know what the others were working on, including myself and that we needed to be more transparent with each other. And I agree, especially since we have such a small team, it's important for us to know what each other is doing at all times.

Sprint 1

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Today is the start of the first sprint! Woo! We split up into different feature teams based on the features of this sprint and split up the different sub-tasks for said teams with each of the members. I was put into a team with Nick and Matt to talk about and design the city block layout. I actually came up with  few ideas that we might be able to base the lower class on and created a small slideshow.  https://docs.google.com/presentation/d/1Hg-85U_KnmtWABcfkpEgh1PVO0EISnHQDTxkc99-X58/edit#slide=id.p

Jury Duty

Today was a sad day, I missed class for the first time in a long time... I had gotten a letter saying that I had been summoned for jury duty. The sad part was that I was sadly going to miss two days of school and miss out on doing work for those respected classes. On the bright side, I got to see the inside of the courthouse.  We were also having some issues with a few of our team members, but from what they told me, that was resolved. Our Lead Art is now Max and Nick is back to being a normal team member.