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Portfolio Day is Here!

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Today is the day that we have all been waiting for to be over before it began, portfolio day! We were scrambling to get the build set up as nicely as possible for all of the executives. So we decided to get to school early and get to work. We also had to set up the screens and hook everything up so it worked correctly. It was also a day that I decided to dress nicely, which I almost never do. After the very stressful day that we had..a few of us went out to the bar and relaxed for a bit. as you can see... *facepalm*

Playtesting!

Today was the day!...to playtest our game for any bugs that we came across. The main people that were doing this, were Andy and myself. It was pretty relaxing in a way, yet, mentally exhausting playing the same thing over and over again for a few hours finding bugs to fix. We actually were able to make a huge list of stuff to fix, mostly colliders, but nonetheless, we found some bugs. Even though we were just looking for bugs and playtesting, I'd say it was a pretty productive day.

Portfolio Day is Coming!

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There's nothing like adding a bit more pressure to our already stressful lives right? We had even less time to get everything finished because Portfolio Night was coming up fast and we were going to show off our product to business executives. If we wanted to get anything into the build, we had to get it done now or else we weren't going to have anything. Our anxiety was through the roof at this point, but we couldn't let that stop us from getting this project done.

More Problems and solutions

Today....was a bit of a mentally exhausting day as we kept running into more problems. The build that Jade had built was too big to be able to send into github, and we weren't able to figure it out until later in the class, since it was taking so long to try and push. During the meeting that happened on Saturday, Jade came up with the idea to split the entire scene into smaller chunks so it would be easier for us to push into github. So we all took a chunk and pushed it into origin. It worked for a few of us, but for others, it still wasn't working. So those chunks were broken down further to see if that would help the situation.

Show and Tell

Today was an interesting day, but in a good way.  The designers and Jade decided that We needed a build...and fast. The first part of class was them presenting us their own special builds, which I was surprised about.  They had talked about desperately wanting to get a build that looked semi-done and workable, which I understood, we didn't want the same thing to happen again from last semester. We took a vote and decided that the build that Jade had created since it was the most complete looking of the two. Plus it was the one that fit the aesthetic that we were going for.

Textures for Dayz!

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I am pretty excited this week! I get to work on one of my favorite things in the world: TEXTURES!! I don't know why, but I like looking online and seeing what kind of textures there are and seeing if I can recreate them. It's fun to play around with the nodes in substance designer and experimenting to create different textures. But you also have to take into consideration that it should be realistic to the real world.

Finally!

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Today was a pretty normal day, it was the week after retrospectives and I was thinking back towards it. It did make me a bit depressed to keep thinking about what they said but it was kinda true, I didn't really feel like I was pulling my own weight, but I still have time to really improve and show the team that I am not worthless(well at least in my eyes). I always feel like I'm not worth anything to the team and everything I do will never be good enough. But I'm going to change that! I had finished texturing the props and I say they came out alright.