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Showing posts from September, 2017

ROADMAP!

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Throughout the whole class today we discussed and planned the roadmap for the first part of the class. We decided that we would have 6 sprints throughout the semester, ending with sprint 6 as our olish sprint, cleaning up any bus that we have. For the artists though, it would be a slightly different story. Instead of two week sprints like the rest of the team, we would have three week sprints since we have more work to put into our assignments. For the artists, we would have to concept and design two characters for the game. But we also had to UV map it, rig it,animate it and polish it.

9/6/17

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Today in Capstone we decided on the setting/environment of the game. Two huge abandoned cruise ships with a tropical environment surrounding it would be the setting. We were thinking about different games as well that we could compare our game to, our competitive analysis. A few of the examples were Killing Floor, Narcosis, The Last of Us and a few others. The art team decided to continue this in the Art Bible that we are putting together. All of the information on it ranges from the camera angle, to the textures, to the animation, to the competitive analysis. The competitive analysis section of the art bible talks about a few of the games that we could compare ours to by finding the pros and cons. It was a collaborative effort to find all the information and find pretty pictures to make it presentable.  Project Midnight Art Bible I also did a quick thumbnail of the setting we could use in the game.

Day 1

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Today was the first day of the Capstone class. During the first part of class, we all were given the task of thinking of a game for us to make during the semester.  Mike was really cool and I enjoyed everything that he had to say.  It was a little weird when he started writing my blog for me.  I thought it was pretty nice of him though. We all came up with a few interesting ideas, but ended up deciding on a horde-type game code-named Project Midnight. The name is a work in progress. We all broke into different groups and discussed different subjects, from the settings, to art style, to the types of enemies. We got most of the important things down. All of our contact information and availability times were given and written down. There was a huge discussion about our roles and what each one of us would do.