MOM, DAD STOP FIGHTING!
Well, I did say that there would always be problems in a company right? This week was no different. Even though we did resolve one problem, another one decided to pop up. This time, it was an argument to decide if we should go with feature teams or meta teams for our tasks. It was an argument that went for about half an hour to 40 min, and it went on 30 min longer than it needed to and it was getting on everyone's nerves. It was honestly ridiculous how we couldn't decide on how to work on tasks. In the end, Mike told Matt to choose one on the spot, and he picked feature teams. In my opinion, it was a better choice because it shapes each task and also promotes more communication through the different teams. Another factor to the fighting would also be that people are starting to get bored of the game and loosing morale.
On the bright side, I was able to get some assets done for the game and I'm pretty happy with how they turned out and glad i was able to get some feedback from others.
On the bright side, I was able to get some assets done for the game and I'm pretty happy with how they turned out and glad i was able to get some feedback from others.
On another side note, we decided to pivot(great idea, I know). The big reason why is that people were starting to loose interest in the game. they were thinking that it was just another COD clone, and we didn't want that. So during the art meta meeting, we somehow came up with the idea of including slot machines into the game and determining the way that the level would play out. I'll include a link to the GDD
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